Skip to content
VividMemo

Guitar Hero Celebrates 20 Years – The Plastic Guitar That United Generations Among Rock Generations

It has been 20 years since the legendary game first launched in North America, offering everyday gamers the tools to become rock legends. Not literally, but try convincing someone who's nailed the epic four-minute guitar solo in front of an enthusiastic living-room audience.

Developed by Harmonix, the game gave players a plastic guitar peripheral to follow on-screen cues moving along the display synchronized to the music. Each riff corresponded to specific notes, producing the sensation of a genuine live show.

The studio had already experimented with rhythm games before partnering with the publisher, which was acquired by the gaming giant in 2006. Together, they established the groundwork for an unlikely billion-dollar franchise that had a remarkable influence for many musicians featured, introducing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles in securing the songs – despite the fact the first two games primarily featured cover versions.

“We reproduced all the music since the dollar figure was so high,” he explains. “Despite having the publishing rights alone, it proved nearly impossible. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and we were fairly certain the project would flop. But once the game took off, album purchases and radio play were going up, everyone wanted to be in.”

He continues: “Among the remarkable aspects was the number of parents reached out expressing gratitude for exposing their children to the music they loved. It became a multigenerational thing.”

Classic Rock Finds a New Audience

Northern Irish blues-rock band the Answer had their track in the 2008 release Guitar Hero World Tour. Guitarist the artist remembers the way the game brought older hits back into vogue: “Guitar Hero provided a larger, new demographic. Generally such music was seen as music that was past it, however once it got included in the game and teenagers were finding it, suddenly it was cool. This validated the genre, and got rid of the outdated tag. It provided all our music renewed popularity.”

In 2008, the band's first record remained not available in the US, meaning Guitar Hero was a key medium for exposure for the group as they went on US tour opening for the rock giants. “Their crew were playing the song on the tour bus, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Impact

Music's heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated game editions that focused on their music collections and associated stories, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the group more money compared to their studio albums. It sold more than 500,000 copies in its first week, and demand for their songs rose of up to 40% during an era when the music business faced decline.

Guitar Hero still motivates quick-handed dedication among its fans. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by Guitar Hero – on Clone Hero, a freeware game with almost identical mechanics and extensive customisation options. The song is challenging enough on expert mode, not to mention played at increased tempo and without missing a single one of its near 4,000 notes. The streamer stated requiring nine months to accomplish.

“The game offers a, imaginary experience. If you play Call of Duty, that doesn’t mean you ought to pick up a real gun and go to war,” notes DragonForce guitarist Herman Li.

The band had already completed a profitable run when their hit appeared on Guitar Hero III, but Li says it made them widely recognized. “I remember the record label informing us that our selling albums rapidly,” he says. “It exploded when we next toured, and we were playing right ahead of the headliners at the event.”

In fact, the band's visibility from Guitar Hero was so immense that it risked eclipsing everything else accomplishments. Recently, the song featured in a trailer for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just listen to one DragonForce song, it’s totally cool – each person has their own musical journey and I’m glad we’ve been part in fans' experiences”.

Enduring Impact of a Iconic Controller

Top-tier promotion, be it for cars, clothes or video games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what we were aiming to achieve,” he confirms. “The excitement of being a rock star on the stage. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to use technology to allow people to do it”.

Most installments came out over a mere half-decade between 2005 and 2010, including derivative titles such as DJ Hero, complete with a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a short-lived revival in 2015.

Titles such as the fan project and Fortnite Festival have maintained the community active, with expectations of a new product from the original publisher in development. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world ready to embrace another game following the classic?

“Our team believed those games could be similar to sports games allowing annual update every year,” he remarks. “There’s so much fresh tracks it could remain evergreen, thus I remain hopeful. There’s no reason why it can’t continue with new generations.”

Written by

Vincent Brown

A freelance writer and poet passionate about capturing life's fleeting moments through vivid storytelling and introspective prose.

VividMemo

Type to search articles.